JIFFYCREW Documentation Center
  • All Platform Outline Pack (UE4)
  • Cartoon Rendering Pack (UE4)
  • Crosshair Assembler (UE4)
  • Crosshair Assembler (Unity)
  • FAQs
  • Mixamo 씬 재현하기
  • Weaponizer 2D (Unity)
  • 라이트 수정하기
  • 시작하기: 첫 번째 카툰씬 만들기
  • 시작하기: 포스트프로세스 라인 파라미터 수정하기
  • 적절한 라인 구현의 결정
  • All Docs

Crosshair Assembler (UE4)

  • Introduction
  • Key Features
  • Pack Structure
    • CA/CrosshairImplementation
    • CA/CrosshairMigration
    • CA/CrosshairSamples
    • CA/Demo
  • Crosshair Samples
  • The 10 Crosshair Layers
    • CL Center Circle
    • CL Center Polygon
    • CL Center Texture
    • CL Scope
    • CL Surround Arcs
    • CL Surround Circles
    • CL Surround Lines
    • CL Surround Circular Sectors
    • CL Surround Polygons
    • CL Surround Textures
  • Getting Started: Running the Crosshair Demo
  • Getting Started: Project Migration (Applying Crosshairs to your game)
  • Getting Started: Making your first crosshair
    • Step 1: Preparing an empty crosshair widget
    • Step 2: Adding layers and adjusting layer parameters to define shapes
    • Step 3: Adjusting the dynamic behavior
  • FAQ: How to extend recoil computation to movement, jump, etc.
  • Version History
  1. Home
  2. Docs
  3. Crosshair Assembler (UE4)
  4. Crosshair Samples

Crosshair Samples

Advanced Samples

Scopes

Basic Samples

Still stuck? How can we help?
Updated on June 11, 2018

Doc navigation

← Pack StructureThe 10 Crosshair Layers →
Was this article helpful to you? Yes No

How can we help?

Copyright © Jiffycrew Co. All rights reserved.
Proudly powered by WordPress | Theme: weDocs by Tareq Hasan