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Crosshair Assembler (UE4)

  • Introduction
  • Key Features
  • Pack Structure
    • CA/CrosshairImplementation
    • CA/CrosshairMigration
    • CA/CrosshairSamples
    • CA/Demo
  • Crosshair Samples
  • The 10 Crosshair Layers
    • CL Center Circle
    • CL Center Polygon
    • CL Center Texture
    • CL Scope
    • CL Surround Arcs
    • CL Surround Circles
    • CL Surround Lines
    • CL Surround Circular Sectors
    • CL Surround Polygons
    • CL Surround Textures
  • Getting Started: Running the Crosshair Demo
  • Getting Started: Project Migration (Applying Crosshairs to your game)
  • Getting Started: Making your first crosshair
    • Step 1: Preparing an empty crosshair widget
    • Step 2: Adding layers and adjusting layer parameters to define shapes
    • Step 3: Adjusting the dynamic behavior
  • FAQ: How to extend recoil computation to movement, jump, etc.
  • Version History
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  4. Getting Started: Making your first crosshair

Getting Started: Making your first crosshair

This document explains making a basic crosshair shown below from scratch using Crosshair Assembler.

 

 

Articles

  • Step 1: Preparing an empty crosshair widget
  • Step 2: Adding layers and adjusting layer parameters to define shapes
  • Step 3: Adjusting the dynamic behavior
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Updated on June 14, 2018

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