1. Home
  2. Docs
  3. Crosshair Assembler (Unity)
  4. The 10 Crosshair Building Blocks
  5. CL Surround Circles

CL Surround Circles

Examples

Parameters

Under the Inspector – Crosshair Layer category

Parameter Description
Circle Radius The circle radius
Line Thickness The line (stroke) thickness
Fill Switch to fill the inside of the circle
Surround Arrangement/N Circles The number of circles
Surround Arrangement/Center Gap The distance between the element center and the crosshair center
Surround Arrangement/Step Angle Force Equal Division Switch to equally divide the 360 degrees to place elements
Surround Arrangement/Step Angle The angle between adjacent elements
Recoil Response/Enable Recoil Response Switch to dynamically respond to recoil
Recoil Response/Recoil to Center Gap Percentage The percentage to apply the recoil to the cetner gap
Recoil Response/Recoil to Arc Radius Percentage The percentage to apply the recoil to the circle radius
Transform/Layer Angle The angle of the layer (rotation)
Transform/Layer Translation The translation of the layer (encounters screen resolution change)
Animation – Auto Rotation/Auto Rotation RPM (Layer) The auto rotation speed of the layer
Color/Ignore Global Color Switch to ignore the global tint color to decide the final color
Was this article helpful to you? Yes No

How can we help?