PP_CRP_Silhouette | PP_CRP_Silhouette_and_Crease | AllPlatformOutlinePack | ||
---|---|---|---|---|
Coverage | Silhouette (Drawing outline) |
O | O | O |
Coverage | Crease (Drawing internal lines) |
X | O | X |
Quality | Subpixel(Thin) lines | O | O | O |
Customization | Changing Colors | O | O | O |
Customization | Changing Width | O | O | O |
Customization | Different Blending | O | O | X |
Customization | Drawing different lines on actors | X | X | O |
Robustness | Handling Zoom-in/out | O | O | O |
Compatibility | PC and Consoles | O | O | O |
Compatibility | Mobile | O | X | O |
Compatibility | UE4.14 forward rendering | O | X | O |
Implementation Method | Application Stage | Post process | Post process | Before post process (Surface Shading) |
Performance | Main computation | PP texture lookup (8 neighbor x game resolution) |
PP texture lookup (16 neighbor x game resolution) |
Duplicated mesh's vertex transform |