V1.3.0 (June 1, 2018)
- FOV-aware line width control in screen space lines.
V1.2.2 (September 27, 2017)
- Fixed event call failure in BP_APOP_Outline in UE4.12 ~ UE4.17
V1.2.1 (September 26, 2017)
- ‘Event Refresh Outlines’ in BP_APOP_Outline to support run-time mesh change by calling SetStaticMesh and SetSkeletalMesh on static/skeletal mesh components
- Added an example scene to demonstrate mesh change
- Added cone, cylinder, and sphere meshes to demonstrate mesh change
V1.2.0 (September 15, 2017)
- Major bug fix: remaining black meshes when the mesh components transform under the parent actor.
- Major bug fix: remaining black meshes when the mesh components’ visibility changes at run-time
- Added SM_APOP which is spawned by BP_APOP_Outline to handle static line mesh components’ visibility at run-time
- Added SK_APOP which is spawned by BP_APOP_Outline to handle skeletal line mesh components’ visibility at run-time
- Replaced AttachToActor by AttachTo to reflect mesh components’ world transform on line mesh components. (previously the line mesh components’ transforms were only synced to the actors’)
V1.1.1 (February 3, 2017)
-
Destroy the attached outline actors when the main actor is destroyed.
-
Removed offline pdf document. The documentation can be found in https://docs.jiffycrew.com
V1.1.0 (December 6, 2016)
- The two blueprint components (BP_APOP_SkeletalMeshOutline and BP_APOP_StaticMeshOutline) of v1.0.0 have been merged into a single generic blueprint component (BP_APOP_Outline).
- The single blueprint can be applied to all types of actors that contain skeletal/static meshes. Thus, ACharacter is also supported.
- Support “Use Animation Asset” type skeletal meshes. Wrapping the asset by an animation blueprint is not needed anymore.
- Fixed issues with meshes having morph animations.
- UE 4.14 support
V1.0.0 (September 27, 2016)
- The first version of the pack.