Maps
APOP_Overview_SM: Static Mesh Demo Level
APOP_Overview_SK: Skeletal Mesh Demo Level
APOP_Overview_Character: Character Class Demo Level
Materials
APOP materials enlarge and fill the given mesh appropriately to draw outlines
M_APOP_SS_Opaque: Opaque Line Material whose line width is fixed in the screen space.
M_APOP_SS_Glow: Glow Line Material whose line width is fixed in the screen space.
M_APOP_WS_Opaque: Opaque Line Material whose line width is fixed in the world space.
M_APOP_WS_Glow: Glow Line Material whose line width is fixed in the world space.
Others: Material instances and trivial materials.
Blueprints
APOP blueprints duplicate the given mesh and assign the APOP material to the duplicated mesh.
BP_APOP_Outline: The blueprint component to be added to any types of actors containing static/skeletal meshes
SM_APOP_Dummy: A dummy empty static mesh
Animations
UE4_Mannequin_Skeleton_Anim: A trivial blueprint wrapper of UE4 mannequin’s running animation
Props
SM_MatPreviewMesh_02: UE4 material preview mesh
Textures
JiffycrewLogo: Texture of Jiffycrew Logo
T_MetalGrid_01_M: Grid texture to draw grid on the floor (copied from Epic’s automotive material pack)