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Deciding Appropriate Line Implementation

PP_CRP_Silhouette PP_CRP_Silhouette_and_Crease AllPlatformOutlinePack
Coverage Silhouette
(Drawing outline)
O O O
Coverage Crease
(Drawing internal lines)
X O X
Quality Subpixel(Thin) lines O O O
Customization Changing Colors O O O
Customization Changing Width O O O
Customization Different Blending O O X
Customization Drawing different lines on actors X X O
Robustness Handling Zoom-in/out O O O
Compatibility PC and Consoles O O O
Compatibility Mobile O X O
Compatibility UE4.14 forward rendering O X O
Implementation Method Application Stage Post process Post process Before post process
(Surface Shading)
Performance Main computation PP texture lookup
(8 neighbor x game resolution)
PP texture lookup
(16 neighbor x game resolution)
Duplicated mesh's
vertex transform

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