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Version History

V1.2.2 (September 27, 2017)

  • Fixed event call failure in BP_APOP_Outline in UE4.12 ~ UE4.17

 

V1.2.1 (September 26, 2017)

  • ‘Event Refresh Outlines’ in BP_APOP_Outline to support run-time mesh change by calling SetStaticMesh and SetSkeletalMesh on static/skeletal mesh components
  • Added an example scene to demonstrate mesh change
  • Added cone, cylinder, and sphere meshes to demonstrate mesh change

 

V1.2.0 (September 15, 2017)

  • Major bug fix: remaining black meshes when the mesh components transform under the parent actor.
  • Major bug fix: remaining black meshes when the mesh components’ visibility changes at run-time
  • Added SM_APOP which is spawned by BP_APOP_Outline to handle static line mesh components’ visibility at run-time
  • Added SK_APOP which is spawned by BP_APOP_Outline to handle skeletal line mesh components’ visibility at run-time
  • Replaced AttachToActor by AttachTo to reflect mesh components’ world transform on line mesh components. (previously the line mesh components’ transforms were only synced to the actors’)

 

V1.1.1 (February 3, 2017)

  • Destroy the attached outline actors when the main actor is destroyed.
  • Removed offline pdf document. The documentation can be found in http://docs.jiffycrew.com

 

V1.1.0 (December 6, 2016)

  • The two blueprint components (BP_APOP_SkeletalMeshOutline and BP_APOP_StaticMeshOutline) of v1.0.0 have been merged into a single generic blueprint component (BP_APOP_Outline).
  • The single blueprint can be applied to all types of actors that contain skeletal/static meshes. Thus, ACharacter is also supported.
  • Support “Use Animation Asset” type skeletal meshes. Wrapping the asset by an animation blueprint is not needed anymore.
  • Fixed issues with meshes having morph animations.
  • UE 4.14 support

 

V1.0.0 (September 27, 2016)

  • The first version of the pack.
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