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Components

Maps

APOP_Overview_SM: Static Mesh Demo Level

APOP_Overview_SK: Skeletal Mesh Demo Level

APOP_Overview_Character: Character Class Demo Level

 

Materials

APOP materials enlarge and fill the given mesh appropriately to draw outlines

M_APOP_SS_Opaque: Opaque Line Material whose line width is fixed in the screen space.

M_APOP_SS_Glow: Glow Line Material whose line width is fixed in the screen space.

M_APOP_WS_Opaque: Opaque Line Material whose line width is fixed in the world space.

M_APOP_WS_Glow: Glow Line Material whose line width is fixed in the world space.

Others: Material instances and trivial materials.

 

Blueprints

APOP blueprints duplicate the given mesh and assign the APOP material to the duplicated mesh.

BP_APOP_Outline: The blueprint component to be added to any types of actors containing static/skeletal meshes

SM_APOP_Dummy: A dummy empty static mesh

 

Animations

UE4_Mannequin_Skeleton_Anim: A trivial blueprint wrapper of UE4 mannequin’s running animation

 

Props

SM_MatPreviewMesh_02: UE4 material preview mesh

 

Textures

JiffycrewLogo: Texture of Jiffycrew Logo

T_MetalGrid_01_M: Grid texture to draw grid on the floor (copied from Epic’s automotive material pack)

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